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调度器结构体的定义全部位于 Go 语言的源代码路径下的 runtime/runtime2.go 文件之中。
stack结构体主要用来记录goroutine所使用的栈的信息,包括栈顶和栈底位置:
// Stack describes a Go execution stack. // The bounds of the stack are exactly [lo, hi), // with no implicit data structures on either side. //用于记录goroutine使用的栈的起始和结束位置 type stack struct { lo uintptr // 栈顶,指向内存低地址 hi uintptr // 栈底,指向内存高地址 }
gobuf结构体用于保存goroutine的调度信息,主要包括CPU的几个寄存器的值:
type gobuf struct { // The offsets of sp, pc, and g are known to (hard-coded in) libmach. // // ctxt is unusual with respect to GC: it may be a // heap-allocated funcval, so GC needs to track it, but it // needs to be set and cleared from assembly, where it's // difficult to have write barriers. However, ctxt is really a // saved, live register, and we only ever exchange it between // the real register and the gobuf. Hence, we treat it as a // root during stack scanning, which means assembly that saves // and restores it doesn't need write barriers. It's still // typed as a pointer so that any other writes from Go get // write barriers. sp uintptr // 保存CPU的rsp寄存器的值 pc uintptr // 保存CPU的rip寄存器的值 g guintptr// 记录当前这个gobuf对象属于哪个goroutine ctxt unsafe.Pointer // 保存系统调用的返回值,因为从系统调用返回之后如果p被其它工作线程抢占, // 则这个goroutine会被放入全局运行队列被其它工作线程调度,其它线程需要知道系统调用的返回值。 ret sys.Uintreg lr uintptr // 保存CPU的rip寄存器的值 bp uintptr// for GOEXPERIMENT=framepointer }
g结构体用于代表一个goroutine,该结构体保存了goroutine的所有信息,包括栈,gobuf结构体和其它的一些状态信息:
// 前文所说的g结构体,它代表了一个goroutine type g struct { // Stack parameters. // stack describes the actual stack memory: [stack.lo, stack.hi). // stackguard0 is the stack pointer compared in the Go stack growth prologue. // It is stack.lo+StackGuard normally, but can be StackPreempt to trigger a preemption. // stackguard1 is the stack pointer compared in the C stack growth prologue. // It is stack.lo+StackGuard on g0 and gsignal stacks. // It is ~0 on other goroutine stacks, to trigger a call to morestackc (and crash). // 记录该goroutine使用的栈 stack stack // offset known to runtime/cgo // 下面两个成员用于栈溢出检查,实现栈的自动伸缩,抢占调度也会用到stackguard0 stackguard0 uintptr // offset known to liblink stackguard1 uintptr // offset known to liblink ...... // 此goroutine正在被哪个工作线程执行 m *m // current m; offset known to arm liblink // 保存调度信息,主要是几个寄存器的值 sched gobuf ...... // schedlink字段指向全局运行队列中的下一个g, // 所有位于全局运行队列中的g形成一个链表 schedlink guintptr ...... // 抢占调度标志,如果需要抢占调度,设置preempt为true preempt bool // preemption signal, duplicates stackguard0 = stackpreempt ...... }
m结构体用来代表工作线程,它保存了m自身使用的栈信息,当前正在运行的goroutine以及与m绑定的p等信息,详见下面定义中的注释:
type m struct{ // g0主要用来记录工作线程使用的栈信息,在执行调度代码时需要使用这个栈 // 执行用户goroutine代码时,使用用户goroutine自己的栈,调度时会发生栈的切换 g0 *g // goroutine with scheduling stack // 通过TLS实现m结构体对象与工作线程之间的绑定 tls [6]uintptr // thread-local storage (for x86 extern register) mstartfn func() // 指向工作线程正在运行的goroutine的g结构体对象 curg *g // current running goroutine // 记录与当前工作线程绑定的p结构体对象 p puintptr// attached p for executing go code (nil if not executing go code) nextp puintptr oldp puintptr// the p that was attached before executing a syscall // spinning状态:表示当前工作线程正在试图从其它工作线程的本地运行队列偷取goroutine spinning bool// m is out of work and is actively looking for work blocked bool// m is blocked on a note // 没有goroutine需要运行时,工作线程睡眠在这个park成员上, // 其它线程通过这个park唤醒该工作线程 park note // 记录所有工作线程的一个链表 alllink *m// on allm schedlink muintptr // Linux平台thread的值就是操作系统线程ID thread uintptr// thread handle freelink *m // on sched.freem ...... }
p结构体用于保存工作线程执行go代码时所必需的资源,比如goroutine的运行队列,内存分配用到的缓存等等。
type p struct { lock mutex status uint32// one of pidle/prunning/... link puintptr schedtick uint32 // incremented on every scheduler call syscalltick uint32 // incremented on every system call sysmontick sysmontick// last tick observed by sysmon m muintptr // back-link to associated m (nil if idle) ...... // Queue of runnable goroutines. Accessed without lock. //本地goroutine运行队列 runqhead uint32 // 队列头 runqtail uint32 // 队列尾 runq [256]guintptr //使用数组实现的循环队列 // runnext, if non-nil, is a runnable G that was ready'd by // the current G and should be run next instead of what's in // runq if there's time remaining in the running G's time // slice. It will inherit the time left in the current time // slice. If a set of goroutines is locked in a // communicate-and-wait pattern, this schedules that set as a // unit and eliminates the (potentially large) scheduling // latency that otherwise arises from adding the ready'd // goroutines to the end of the run queue. runnextg uintptr // Available G's (status == Gdead) gFree struct{ gList nint32 } ...... }
schedt结构体用来保存调度器的状态信息和goroutine的全局运行队列:
type schedt struct { // accessed atomically. keep at top to ensure alignment on 32-bit systems. goidgen uint64 lastpoll uint64 lock mutex // When increasing nmidle, nmidlelocked, nmsys, or nmfreed, be // sure to call checkdead(). // 由空闲的工作线程组成链表 midle muintptr// idle m's waiting for work // 空闲的工作线程的数量 nmidle int32 // number of idle m's waiting for work nmidlelockedint32 // number of locked m's waiting for work mnext int64 // number of m's that have been created and next M ID // 最多只能创建maxmcount个工作线程 maxmcount int32 // maximum number of m's allowed (or die) nmsys int32 // number of system m's not counted for deadlock nmfreed int64 // cumulative number of freed m's ngsys uint32// number of system goroutines; updated atomically // 由空闲的p结构体对象组成的链表 pidle puintptr// idle p's // 空闲的p结构体对象的数量 npidle uint32 nmspinning uint32// See "Worker thread parking/unparking" comment in proc.go. // Global runnable queue. // goroutine全局运行队列 runq gQueue runqsize int32 ...... // Global cache of dead G's. // gFree是所有已经退出的goroutine对应的g结构体对象组成的链表 // 用于缓存g结构体对象,避免每次创建goroutine时都重新分配内存 gFree struct{ lock mutex stack gList // Gs with stacks noStack gList // Gs without stacks n int32 } ...... }
allgs []*g // 保存所有的g allm *m // 所有的m构成的一个链表,包括下面的m0 allp []*p // 保存所有的p,len(allp) == gomaxprocs ncpu int32 // 系统中cpu核的数量,程序启动时由runtime代码初始化 gomaxprocs int32 // p的最大值,默认等于ncpu,但可以通过GOMAXPROCS修改 sched schedt // 调度器结构体对象,记录了调度器的工作状态 m0 m // 代表进程的主线程 g0 g // m0的g0,也就是m0.g0 = &g0
在程序初始化时,这些全变量都会被初始化为0值,指针会被初始化为nil指针,切片初始化为nil切片,int被初始化为数字0,结构体的所有成员变量按其本类型初始化为其类型的0值。所以程序刚启动时allgs,allm和allp都不包含任何g,m和p。
我们以 Hello World 程序为例,通过跟踪其从启动到退出这一完整的运行流程来分析 Go 语言调度器的初始化、goroutine的创建与退出、工作线程的调度循环以及 goroutine 的切换等重要内 ...